Our GBS-C AIO comes fully assembled with a PCB  case and is plug and play. 

 

Each GBS-C AIO comes with a North American power supply (Type A 120V) with power switch. 

 

Digital Video output is provide by a lag free VGA to Digital video adapter that is included.  

 

Features of the GBS-C AIO are:

  • Very low lag, less than 1 frame.

  • High quality upscaling for nearly all retro game systems and computers - anything pre 2000s   

  • Fast resolution switching between 240p and 480i video signals - output to the display never drops sync

  • Motion Adaptive deinterlacer that engages automatically and is superior to most BOB deinterlacing and BOB deinterlacing is available should you want it

  • Easy to  navigate interface via web browser

  • Color reproduction with auto gain and auto offset for the triple 8 bit @ 160MHz ADC

  • Zero Lag bypass capability for transcoding video

  • Simplified power management compared to other DYI GBS-C set ups

  • PCB style case options 

  • Inputs: SCART(RGBS), Component (YPbPr), VGA(RGBHV)

  • Outputs: VGA/YPbPr 1280x960, 1280x1024, 1280x720,1920x1080, 720x480/768x576  and Source Pass-through.HDMI 720P/1080P. only one VGA or HDMI output at a time on the GBS8200 

  • Fast downscaling at 240P via VGA/YPbPr 

  • Built in Sync Strike that can be turned on and off

 

The GBS-C AIO (Gonbes Control All In One) is by far one of the most feature packed and easy to use scalers for reto gaming and retro computing.

High quality scaling has never looked so good.

GBS-C AIO

$99,999.99Price
  • This is a small run of under 275 units. Why did we do this small of a run? This is because I aspire to have the GBS-C AIO as an open source project. However before I open source the GBS-C AIO I wanted to recoup my RD cost and time. Once all these units are sold I will release the files needed to make the GBS-C AIO and the files will be completely open source.  This means anyone can build one and hopefully improve on it. If demand is there it's very likely that zerohimself will make additional batches.

None of this is possible without Rama. If you would like to contribute to his development click here
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